Not to be confused with the retail Blitzkrieg RTS's, I was team lead, art director and game designer of Blitzkrieg mods for the 'Command and Conquer' series. However, it wasn't until Blitz2 for 'Zero Hour' that I first picked up texturing, out of need, we just couldn't find many texture artists. A couple of notes;
--Models were made by the Blitz2 team
--The Command Bunker and Tiger Tank textures (ie; the only decent ones in the screenshots) were made by Gracktov.
--CNC Generals had no postfx options, so when we decided we wanted to desaturate the terrain...I had to manually desaturate every single terrain texture in Generals, and bloat out filesize significantly.
--The bottom pics show some comparison screens, showing my growth from my Blitz2 textures to my Blitz3 ones. I wasn't good yet, but I was learning.
--(also these are so old that artstation doesn't even have a Gmax software tag)